Virtual Games

Choca Monkey Game

The race is on! Choca Monkey and Dubble Fairtrade chocolate are calling for a fair deal for the world's cocoa farmers! You can help to spread the Fairtrade message by playing Choca Monkey and emailing the game to as many friends and family as possible. Play Game Here





Third World Farmer

3rd World Farmer is a simulation/strategy game where you must overcome the hardships of your location and raise your family, plant crops, and make money. When played correctly it’s a fairly short sim game, but still provides a decent amount of gameplay. Play Game Here



Play Against All Odds

Against All Odds is an Adobe Flash video game developed by UNHCR designed to teach players about the plight of refugees. Originally released in Swedish in 2005, the game has been translated into several languages, the English edition of which was released in November 2007. Play Game Here

In Against All Odds, the player takes the role of a refugee, and plays through twelve stages - depicting his persecution and flight from his native country, through to eventual integration into a foreign country as an asylum seeker. Complementing the game is a facts repository detailing the history of asylum, and refugee testimonies. A teacher's guide section provides discussion points and lesson ideas for the classroom. The game takes approximately 45 minutes to play through, coinciding with the typical length of a lesson.



Food Force

Food Force is an Educational game published by the United Nations World Food Programme (WFP) in 2005. Due to its content, it is considered a serious game (game with educational purpose). Players take on missions to distribute food in a famine-affected country and to help it to recover and become self-sufficient again. At the same time they learn about hunger in the real world and the WFP's work to prevent it. Play Game Here







World Trade Game

Educational Game, courtesy of the World Council of Churches


The aim of this game is to help the participants understand how trade influences the development of a country and to create interest and discussion about the world trading system in an enjoyable and non-academic way.

The earth is divided into two parts: The economically rich north (industrialised countries as the US, Japan and Europe) and the poorer Global South (meaning Africa, Latin America and parts of Asia). There are many ways of explaining the differences between North and South but one thing is clear. The gap between rich and poor is becoming bigger partly because of the world trading system we have today which makes the North richer at the cost of the South.
The game will try to show, through the production of different paper products, how the world trade works. How do countries interact? Who are the winners? Who are the losers?

Who can play?

The game can be played by anyone preferably over the age of 14. The number of participants should be between 15 and 30, if the group is bigger than that you can run two games at the same time. The rules are simple and the knowledge you need to play is elementary.

Time and place

You need at least an hour for the game including the discussion afterwards. The game can be used alone or as a part of a longer educational program.
You need a room big enough for 6 groups with around 4-6 participants in each group. Each group needs a chair for each participant and one table. There should also be space to move around between the groups.
Preferably 6 groups divided into the 3 different categories (see below). If you use less than 6 groups make sure that the balance between 'technology' and 'raw material' stays the same.
The game organisers need a table, a blackboard, and some spare pens, papers and 'money'.

Click Here for more information.